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Criteriological Types

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From an analysis of gaming magazines from 1981 to 1995, I like this list of “criteriological types.”

These have been noted and the result is a list of criteriological types including ideas like game affordances (what a game allows you to do, choices, in-game movement, rule structures); space (size, screens, number of levels); graphical qualities (realism, resolution, speed, art qualities); sounds (effects, music, atmosphere); challenge to manual skill (dexterity, virtuosity); cognitive challenge (puzzle solving, things to be understood, finding and searching), and others.

I’ll do the short version here:

  • game affordances
  • space
  • graphical qualities
  • sounds
  • challenge to manual skill
  • cognitive challenge

Or maybe I just like “game affordances” as a term.


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